How to hold Africa
Africa is the crossroads between South America, Europe and Asia — a modest bonus that punches above its weight for the board control it grants.
- +3army bonus·6territories·3border territories·4outside approaches
That bonus ranks 4 of 6 continents.
The 6 territories
Own every one of these at the start of your turn to collect the +3 bonus.
- Congo
- East Africa
- Egypt
- Madagascar
- North Africa
- South Africa
The frontier
3 of Africa's territories sit on the border, exposed to 4 approaches from outside. These are the tiles you have to garrison — everything behind them is safe.
| Border territory | Exposed to |
|---|---|
| East Africa | Middle East |
| Egypt | Southern Europe, Middle East |
| North Africa | Western Europe, Southern Europe, Brazil |
How to hold it
Take Africa for position as much as the armies. Its borders let you threaten three continents, so even a contested hold pays off in reach. Lock down East Africa and North Africa to steady it.
Key choke point: East Africa has the fewest ways in — just 1 (Middle East). Stack it first; it's the cheapest tile to turn into a wall.
